![]() "It adds this incredible fidelity that we weren't able to do before." Knowing that next-gen consoles were on the way, the studio - which teamed up with United Front Games and Nixxes Software to create the ports - wanted to take advantage of the improved technology to create what Amos describes as the development team's original vision of the game, one they could not achieve because of the horsepower restrictions of existing consoles. Speaking to Polygon, Amos said development on the PS4 and Xbox One port of Tomb Raider began as developer Crystal Dynamics was wrapping up the franchise reboot for PlayStation 3 and Xbox 360. ![]() Tomb Raider: Definitive Edition for PlayStation 4 and Xbox One breathes a liveliness not seen in the current-gen version of the game into the world of Lara Croft, according to the game's executive producer Scot Amos.
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